Pirates will also raid you, and frequently when at -100. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. I appreciate this. For more information, please see our Press question mark to learn the rest of the keyboard shortcuts. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. Any way to disable this or make the cooldown longer then playtime? Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. No mods for this one. Thanks so much! Yes. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. What about Pirates? Diplomatic victory: You are friendly or better with every faction. Nexerelin adds a layer of complexity and challenge that the game does need. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. I do mining/exploration missions early on for creds. I came back to the game this week after a long absence. Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. It draws one in. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. And it is time to make a colony guide. Choose your faction (or establish your own) and dominate the Sector! You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. Tested the seed on RC15. Tired of your colonies fielding crap? Last Update: 12 Feb 2023. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). Wish pirates had better stuff, that you might want to use even? I see no actual settings in game and I haven't found anything to show how to do this otherwise. Survey data can be sold even if the player has already colonized the relevant planet. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Is it possible to add a config for those costs? Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. Microsoft Windows 10 LTSC. Is the mod turn on in the launcher? Histidine, since you are updating this very often (appreciated!) Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. It's so boring not having a conquer-the-Sector mod atm. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. StarSector update 0.95a is here. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Starsector 0.95.1a is out! nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). Do you want massive Fleet battles? Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. Bug when i launched the campaign, after distributing my skill points at the character creation. Nex is a LOT of new stuff not all of which is well explained. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. Other than that it's all upside. Before the 0.95a update there was an option to disable this at the start, now it's missing. We cover, exploration, ship design, combat, colony management, late game ships and combat. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Oh well. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If these are vanilla game seeds, great. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. http://fractalsoftworks.com/forum/index.php?topic=9175. How about this: win a couple vanilla games. You can turn off the random events for your own faction, idk about others. As title says. Reddit and its partners use cookies and similar technologies to provide you with a better experience. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. Also it allows you to recruit fleets to fight on your behalf. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). Beginning a Starsector Colony can be a huge endeavor. It's not the same map. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". The Hegemony will send inspectors to check your colonies if you're using AI. Is it harder? Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. I would recommend base game over Nex, at least until it gets stale. Cookie Notice Before the 0.95a update there was an option to disable this at the start, now it's missing. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. Uploader: Histidine. I'm streaming now! Visit the Mod Troubleshooting Guide! It also allows you to build storage space-station-waystations. Can you be a Commissioned officer for a faction and still colonize? The powerful open-source mod manager from Nexus Mods. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). Does the owner faction react? Nexerelin is an absurd mod, but sadly a necessary one. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. Log in to view your list of favourite games. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. Starsector 0.95.1a is out! A memory leak in a mod is causing Starsector to crash. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. Since my save got corrupted recently I've had no luck in finding good systems for colonization. In Vanilla I try and go for my own colony as early as possible. Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. It used to be called Starfarer. Privacy Policy. Really gives those epic space battle feels more than vanilla imo. Huh, i did not even realize i made my mod (N)exerelin compatible. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Mainly new items and overall nerf to the planets. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. No. PantlessTemplar 2 yr. ago. All rights reserved. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. You can take down their bases to halt the attacks, though. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. Please Note : Seeds are effected by some mods! You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. Basically follow the above guide. It's a massively expensive project in every way. I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. 10.0.17763 Build 17763. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. Make sure you have enough crew & supplies afterwards to keep your fleet operational. Starsector 0.95.1a is out! I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. Nex adds alot of stuff that frankly should be apart of the base game. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. .95.1a-RC6. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting!