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[Rangers and clerics with Animal domain take a -3 level penalty to their pet, making Boon Companion a must-have.] You really start to shine at level 12 with Greater Bane which gives you +2 attack and 4d6+2 damage against your targets while it's active. Damage Summary: So you'll have 4 attacks (1 iterative, 1 rapid shot, 1 manyshot, 1 haste) at +39 to attack when fully buffed and 1 attack at +34. CoTW adds it: https://www.d20pfsrd.com/classes/base-classes/inquisitor/inquisitions/inquistions-paizo/conversion-inquisition. I really like Inquisitors, in fact my first Kingmaker character was an Half-Orc Inquisitor. Additionally if you want more than 2 additional skill points you get them by increasing Int. At first level take Weapon Focus (Falchion) Feat. Originally I wanted to go with Iomeade as deity for the long sword proficiency in which case I might not even bother with martial weapons but she doesn't allow Chaotic alignment. Attack: +9 (BAB) + 8 (Dexterity) + 3 (Weapon) + 4 (Divine Power) + 3 (Judgement of Justice) +2 (Greater Invisibility) +2 (Greater Bane) -2 (rapid shot)= 29 attack, +29 (Solo buffs) +2 (Flanking, b/c that works in this game) + 3 (Inspire Courage) +2 (Good Hope) +1 (Haste) +2 (Blessing of Tristian) = +39, +6 (Strength) +3 (Weapon) +4 (Divine Power) +4.5 (Weapon Dice, average) +4 (Judgement of Destruction) +2 (Greater Bane) +14 (Greater Bane Dice, average) = +37.5, +37.5 (Solo damage) + 3 (Inspire Courage) + 2 (Good Hope) +2 (Tristian) = 44.5. . The power of an Inquisitor over other ranged units would be the ability to stack personal-range buffs and providing useful party spells on-demand with spontaneous spellcasting. For ability scores Dex is priority with Wis as a close second. Hi Balderun, you can get 14, 19, 12, 14, 10, 10 if you include the racial bonus from Half-Elf (be sure to set the Racial Bonus at the bottom of the screen). Or Diplomacy if you pick Tactical Leader. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Our level 10 Slayer clearing the room of undead. Getting 1 level of Monk has many benefits. 1 - Heavy Armor proficiency, Skill Focus: Trickery. Press question mark to learn the rest of the keyboard shortcuts, https://rpgbot.net/pathfinder/characters/classes/rogue/knife_master.html. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} I think an Inquisitor is a much better choice for ranged pet class than Ranger because you already have a good Ranger with Ekundayo, and Stern Gaze helps you a lot more for important story skill checks. All of the scores are useful so be efficient. Dirge of Doom: If enemies are far away and you want them flat-footed This build works really, really well when Linzi gets Dirge of Doom at level 8 (the same level you take Shatter Defenses). On lvl 4 in the class: Ranger (base class only), Druid (not Blight Druid)/ Cleric / Inquisitor with Animal Domain. Its mention in the starting off section that Trickery, Mobility, Stealth, Perception, and Persuasion are my usuals. for skills, but with 14 INT, you can only get 4 points max. Sacred Huntsmaster is good, but better for melee than ranged. 14, Dex. Sacred Huntmaster Lann build guide Your party will need some Cleric spells to compensate for the shortcomings of this build. Like with the original Baldur's Gate, the game is over if the main character dies in Kingmaker, so survivability should be your focus. Save my name, email, and website in this browser for the next time I comment. Just looking for ideas to build a character that best meets the goals I outlined. Best archer class is twohanded fighter, you can fire yourself straight at those archers. What do you guys think? Greataxe is the most common 2handed and they have really good one. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/You forgot to mention what difficulty? ._3oeM4kc-2-4z-A0RTQLg0I{display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between} All rights reserved. Yes, its insane. Maybe dump STR to 7? ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} Staggered is not a bad condition to apply as an orison either. While you pick them off. It can make for some brutal critical hits (see below). It's not an archer build, but I've been having fun with this one (this is from memory, so I apologize for any errors): Race: Aasimar Angelkin / Stat Dist: 16/14/14/10/10/18 (You could dump WIS to put in STR, but your will saves will suffer slightly), Make sure you put at least 3 in mobility and 5 in Arcane Knowledge (required for Crane Style Feat and Eldritch Knight levels later on). Added benefit would be the escape from alignment restrictions. 19. Hunter can have the best pet. Focus is either sword and board or two hander, so STR build with mostly buffs/debuffs for spells. Sadly greatsword are Extremely rare and you need to be lucky to get a good one. Greater Invisibility: Having a party member cast Greater Invisibility on your Slayer is also a great way to get (most) enemies instantly flat-footed. Human (CN) Sacred Huntsman (Deity: Desha - Travel Domain), Str 18 / Dex 14 / Con 12 / Int 10 / Wis 15 / Cha 7. I considered Slayer and Ranger but I think I can get all of those things best with Sacred Huntsman and some nice extra perks like spontaneous casting, animal companion, free teamwork skills, stern gaze and favored enemy. Book Now. Just to name a few reasons, legendary proportions gives 6 str IIRC and 0 dex. You'll have to wait till level 3 to get pet. Sacred Huntsman 3/Mad Dog Barbarian the rest of the way. High DEX, high WIS, the usual suspects for bow feats (Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot, etc), rely on Judgement and buff spells from there. 7. (Divine Anathema, Replaces Slayer Talent, +2d6 Damage to unaligned targets) Go with Erastil for the animal companion and consider monster tactician or sacred huntmaster if choosing a different deity. . I chose bear as a middle ground pet. Any reason I should go Death or something else? Thank you all for the useful information! All of these are extremely viable racial bonuses in PKM. The other posts mostly make sense - high DEX, all the archery feats. Desha allows Chaotic and has Travel domain which negates Heavy Armor movement speed penalty. Would this work? I picked Sarenrae with Healing Domain to increase my healing effectiveness. Sacred Huntsman Build. There is a masterwork weapon that lets you do damage on a combat maneuver (trip). He's the prototypical melee slayer. Stack as many static buffs as possible. Slayer's Study Target, bonus feats, and sneak attack add a lot to the Inquisitor's DPS. However, I recommend Clustered Shots before Manyshot (*shakes fist at elementals*). Human is a good choice for the extra feat and skills but Aasimar and Tiefling are also great. So I'll just post my (nowhere near . Sacred Hunstmaster. Now your STR bonus is added to your Intimidate checks. Maybe? We've fixed Ageing and the Flying Time Undertow effect for the commander and their companions, Icy Prison spell got its name back, important keys no longer disappear, and much more. You can dip 1 lvl into something without losing animal progression, but only 1.._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} But yeh, what builds would you guys recommend? You get Wisdom to AC and Flurry while not wearing armor (which should put you well over whatever AC you would have wearing armor. Judgement of Justice on harder combats, followed up with Destruction when you get Second Judgement. (The Conversion Inquisition allows it for Bluff, Diplomacy, and Intimidate; the Heresy Inquisition allows it for Bluff and Intimidate; and the Reformation Inquisition allows it for Diplomacy, Intimidate, and Perform (oratory)). It doesnt always work, of course, but its really nice when it does! Focus is either sword and board or two hander, so STR build with mostly buffs/debuffs for spells. Your saves will be ridiculously high as you progress. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{vertical-align:middle}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} Your saves will be ridiculously high as you progress. This is one attack of six. ACs are so high and touch AC tends to be more manageable (although not always, IIRC some of the act 1 cobolds have 20+ touch ACs on hard). Bear gets rend at 7th level, curious as to what that is still. Yes, it stacks with the Bracers of Archery. New comments cannot be posted and votes cannot be cast, Human Inquisitor of Erastil, Animal Domain. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. No idea if this is still as good as it was or supposed to beoverall. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Lets check it out. Point-Blank Shot, Skill Focus: Persuasion (Half-Elf) I first looked at Crusader, but the Inquisitor seems a better fit for the HA build and STR based melee. I'm partial to just going Tiefling and dumping one stat to 5 for extra DEX. ST: Deadly Aim If playing on hard then stick to buffing and support spells, although the litany spells can bypass saves. Espaol - Latinoamrica (Spanish - Latin America), Fighter - Weapon Focus (Greataxe) / Power Attack, Inquisitor - Erastil (Community) - Smilodon, Inquisitor - Improved Critical / F. Enemy Human/Fey. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} I'm currently 11 levels into this build, and I have a tanky, crit-fishing, damage dealing buff machine who will soon come into her own as a spell caster as well. The following classes receive animal companions: On lvl 1 in the class: Mad Dog Barbarian, Druid (except for Blight Druid) that chose animal companion over a domain, Sylvan Sorcerer, Sacred Huntsmaster Inquisitor. Those are all good suggestions for weapons and probably better overall but one of my goals here is to not get tied down to one weapon. This has the same effect as Dirge of Doom (enemies are shaken, no saving throw). Notes: Other than RP purposes, deity is up in the air. Go with Erastil for longbow proficiency and consider monster tactician or sacred huntmaster. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Something like 14/18/12/10/17/8 is ideal. I figure if I end up tanky though, I should opt for smilodon or leopard instead? The Inquisitor shares teamwork feats with their hunting pet, but doesn . I will try this build with bow when I will play as chaotic neutral and as Spawn Slayer instead of Deliverer . After I nice Azata run with an Urban Hunter / Mutation Warrior (thanks again, juzam_djinn_fr) I'm thinking about a second run with an Angel of Erastil (core difficulty at max, maybe even normal) You know: The Leopard, some Bow-Damage to do something while not casting, the Guarded Hearth, aso. I just picked up the game, am not new to CRPGs. Our Slayer at Level 12 with a solid Many Shot critical hit. Press question mark to learn the rest of the keyboard shortcuts, https://www.d20pfsrd.com/classes/base-classes/inquisitor/inquisitions/inquistions-paizo/conversion-inquisition. Press J to jump to the feed. If you think we have used your content without permission, Please go to the Abuse Page to contact us and we will be taking it seriously. Press J to jump to the feed. That would make things much easier! On the higher difficulties, I would probably be going for a RTA sneak build myself. That was the premise. Gives much more AC than armor in this game. Now, all of the enemies who are closer to you will most likely be shaken (and therefore flat-footed). Hello! Go for it! Your email address will not be published. and the aura at 8th level could be useful. I love Half-Elves not only for their extra Skill Focus feat, but they also get +2 to Perception, +2 to save vs Enchantments (looking at you, Nixie Tricksters), and sleep immunity. Then you can take either fighter 4 for another feat or splash something else, like Kinetic Knight (bypass INT requirement for Combat Expertise) or monk (though not if you're non-lawful, obviously). Instead of an inquisitor's . ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px;text-align:left;margin-right:28px}._2iNJX36LR2tMHx_unzEkVM{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex}._2iNJX36LR2tMHx_unzEkVM ._24r4TaTKqNLBGA3VgswFrN{margin-left:6px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} You get your first good greataxe at level 5. Rangers are not a bad choice (especially Stormwarden for the extra Archery Feats) but Rangers suffer from the fact that if they are not fighting their Favored Enemy they are just kinda mediocre. The Boon Companion feat will make up for 4 non-pet levels. Most of your combat rounds will be full-round attacks because youre attacking at range. Her sneak attack initially works only with spells that require an attack roll, like Snowball (1), Scorching Ray (2), Battering Blast (3), Hellfire Ray (6), Disintegrate (6), or Polar Ray (8). As far as I understood needs 15 Str to benefit from +5 composite bows. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} I think Judgement is too important as an accuracy tool to give up as an Archery Inquisitor, so I would go standard Inquisitor. r/Pathfinder_Kingmaker Hello, crusaders! Should I go Cleric (concerned about feats in this case / archery is feat reliant)? Stick with Core Paladin. Eventually, Kimo will craft you two exceptional bows (Mirrow Bow and Hunters Blessing). Why Menacing and not the Archer Route? All increases go to Dex. Human characters can apply Dexterity to damage at 1st level in one of the following ways: Fighter (or Fighter archetype): three feats of choice. Hmm I'll try to go for 15 STR (composite bows). Important Skills: Trickery, Mobility, Stealth, Perception, and Persuasion are my usuals. Alignment: Chaotic Neutral. Valve Corporation. You get to share rage with your pet. I tried to fiddle with the starting stats, but without taking a negative somewhere else or lowering something more significantly, thats not possible. Press question mark to learn the rest of the keyboard shortcuts. This build is extremely simple in its concept: build Lann for damage and he will never betray you.