It is kept here for people who want to use it, and for possible inclusion as a mod resource. with 'by blood alone' you just use the NSB tank format. The equipment needs of units refer to general equipment archetypes. Join. This mod is compatible with Version 1.9.2 Husky & all DLC. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. It also has thousands of new events, new units, new mechanics including DECON and MAD. You want this one here. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. These container windows for items are not contained within any other container window, rather being defined fully independently. on Paradox technology, Legal Information, Frequently Asked For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. There is a legacy version here. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. Adding icons, including the background or the stripes highlighting technologies. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). With the addition of the new in-game radio, now is a better time than ever to try this mod out! doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. For example, this can be used as localisation for the English language within any /Hearts of Iron IV/localisation/english/*_l_english.yml file for my_technology_1: If a technology does not have a name defined, it gets 'borrowed' from the equipment that the technology unlocks. The mod is still in relatively early days, and theres only dedicated content up to 1885. Equipment is the military hardware needed by units to operate and largely determines their stats. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. When I try to make another country annex it it makes my game crash. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. In order to make the folder appear in-game, the graphical user interface needs to be edited accordingly. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. The spriteType specified here will get used as the background of the tree, with the static size. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. This item will only be visible to you, admins, and anyone marked as a creator. Road to 56 is all about alternate history and . For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. By default, there can be no more than 3 sub-technologies defined within an item[4]. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. Please update, atm it breaks the game so badly that you don't even make it into the main menu. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. Expanded Technology + Industry + Equipment, Literally read description if you want updates (use RT56). With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. You need to sign in or create an account to do that. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. is it possible to find out the name of the equipment from the mods? Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. All rights reserved. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. Guide updated for NSB. 82. r/hoi4. While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. For example in the base game we have infantry_equipment_1, etc. These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. Notably, this also applies to the effects of the technology. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. In either case, countries can further modify several types of equipment by spending the respective kind of experience. Do read our fullreviewfor the whole story on this mod. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. This is done by putting the terrain within the scope of the sub-unit type or category. The official subreddit for the Hearts of Iron 4 Mod Road to 56. However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. With Death or Dishonor equipment variants can alternatively be licensed from other countries. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. This item has been removed from the community because it violates Steam Community & Content Guidelines. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. The word equipment after the name of the equipment is not needed here. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. They'll make the civil war survivable. This item requires all of the following other items. This has 3 types: army, navy, and air. It gets unlocked by researching technologies and is produced by production lines. Press question mark to learn the rest of the keyboard shortcuts. Hi, will this mod get updated when the main mod gets its update? This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. See also: Naval units. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. In order to mark a technology as a doctrine, it must have doctrine = yes. In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. See also: Air units. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. Man the Guns makes designing variants an integral step of building ships, as only individual hulls and modules get researched that don't unlock ship variants (or classes) by themselves. Support Equipment is an example of a type of equipment. The obvious drawback is that this is not at all historically accurate but it does offer the player the choice to roleplay their way into a more reasonable peace table if they so desire, or just greedily skew everything intheirfavour. Each technology is located within /Hearts of Iron IV/common/technologies/*.txt files, within the technologies = { } block traditionally encompassing the entire contents of the file. 114. r/hoi4modding. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. Each year in advance adds +200% to the technology's cost[2], applied smoothly depending on the amount of days left. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. Espaol - Latinoamrica (Spanish - Latin America). Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. This can build up to the max level specified in the building definition itself. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. For doctrines, it's also typical to add the textbox detailing what the folder is. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. This page was last edited on 2 January 2023, at 12:42. For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. I dislike the Congress feature and the civil war so im not huge on playing America. A family of equipment types share common mechanical parts that make transitioning production between them easier. Last time we checked, this mod is compatible with Husky 1.9.1. Its also not recommended you use this mod while playing minor nations. "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. While the epic tones of HOI4 may be great for the high stakes drama, its still rewarding to sit back and listen to the music of the era and of the common soldier. The icon of the technology the position on the box. The Great War. Within that containerWindowType, a buttonType with the name of the folder (with _tab appended in the end) is used to represent the folder, using my_folder as an example: In here, position = { } controls the position of the folder tab, while quadTextureSprite is the exact sprite used by the tab. Press question mark to learn the rest of the keyboard shortcuts. The value will be modified if the triggers are true. If you have a related Youtube channel, enter the URL. This also modifies how the paths are drawn between technologies. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. However, if the folder has no small item defined in the interface file, then every single technology will use the regular item. defined within the interface file of the folder. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. The orientation to use for drawing paths as to make it look like it's going down, right, or a different direction. The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? It is only visible to you. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. This in particular is done in the. Questions, Paradox This comes in handy when you're just learning the mechanics of the game and want to have fun. For example. Previously Chief Germanist for Green Man Gaming. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). Please see the. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. The veteran alternate history mod on the block. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! tiermaker.com. World News brings back the newspaper feature of Victoria II, giving a glimpse into the life of the average person during wartime. I've revamped my mod Scenario: Overlord and lifted it from Beta status. The Ultimate HOI4 Scenario Mod Tierlist. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. A pathing automatically makes the latter technology require the former. New comments cannot be posted and votes cannot be cast. All trademarks are property of their respective owners in the US and other countries. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. Its actually recommended that you play with Historical Focus switched on for this mod, as it caters for the crowd who specifically want the challenge of WW2 as it unfolded, as opposed to the growing alt-history/sandbox crowd. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. They might as well just ask Paradox to make a new game. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. Valve Corporation. It is only visible to you. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. Strategic destruction or Grand battleplan). If all else fails, ask in the comments threads for instructions! Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. DISCLAIMER: Many of these mods have been since discontinued or abandoned. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? 1 / 2. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. This would be necessary to set if it is possible for the entire on_research_complete = { } to either be visible or invisible depending on circustances, as the game handles generating the tooltip poorly in this circustance. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes This item will only be visible in searches to you, your friends, and admins. You have to go down the civil war route, yes. Reddit and its partners use cookies and similar technologies to provide you with a better experience. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group.
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